by Jacob Peterson
As we slowly go through October, we approach the end of the first year of the release of the Xbox One and Playstation 4. After a seven year gap between these consoles and their previous generation counterparts, the anticipation of their releases were tremendous. Both consoles have their own list of exclusive games, tech features, and quite the price tag, but how well do they match up almost a year later?
Before actually making the comparisons, here is a bit of background on the two consoles. Around the time of their release, the public opinion of the two consoles varied greatly. The Xbox one, which released on November 22nd, went through a P.R. nightmare after revealing features such the feature of always online and region locking, which would prevent certain areas from being able to play games they had to import, and while these changed later on, the damage was done. The PS4, released on November 15th, was praised for its improved graphics, memory, and appearing to be more consumer friendly in comparison to its competition, with the only big complaint being the removal of free online play. Both consoles sold well, but how happy are people with their purchases now?
One of the big points of interest with the consoles were their technical specifications. While I can’t personally say I completely understand what all of the specifications mean, I can at least provide a list of the basics from each console.
The list pretty much consists of what direct comparisons I could find. As to what each one specifically mean is lost on me, but it wouldn’t be too hard to look up a more detailed list with descriptions of what they change. It should also be noted that PS4 at launch had a less than 1% failure rate, compared to the PS3’s 10%, while the Xbox One had a 28% failure rate, compared to the 360’s 23%.
Another comparison between the two is the actual value of the purchase of each console. At 400$ the PS4 comes with one Dualshock 4 controller, 1 mono headset, power, USB, and HDMI cables. The current PS4 catalogue of exclusive games numbers at 38, including released and upcoming games. The online service, Playstation Network, is free, but to play online multiplayer you are required to have Playstation Plus, which has a $15 subscription fee.
Compared to this, the Xbox One currently sells at $400, ($500 at launch), and comes with a wireless controller, two AA batteries, a chat headset, and HDMI cable, power supply, and power cord. If you purchase the bundle, you also get the Kinect 2. The exclusives catalogue for the Xbox includes 40 released and upcoming games. The online service for the Xbox, Xbox Live, has a $15 subscription fee, as well as Xbox Live Gold, which costs an additional $10 a month.
It should be noted that neither of these consoles have backwards compatibility, the ability to play games made for the previous generation, or transfer of digitally purchased content. This essentially means that if you want to play any of the games you had for your PS3 or Xbox 360, you’ll need to hold on to your old console.
After a seven year gap between this and the last generation of games consoles, just the thought of new tech was exciting. The only issue with this is that the hype of the products can at times overshadow their actual quality. So, it’s interesting to look back at the first year of the console's lifespan and see how well they matched up to the hype. Are you happy with the choice in purchase you made, or have you only now been able to make a decision? Either way, it’s going to be exciting to see how the new consoles progress.
Sources: IGN- X Box, IGN- PlayStation
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